Blood Bender

Stigine 1

Cell Ball 10 Mana 3 sec cooldown Magical

Deals small Blood damage and applies "Cellular Distortion" on the enemy which reduces their evasion by 3% for 5 seconds. Stacks up to 5 times. If "Bloodrush" is applied on the caster, this attack does 10% more damage.

White Cells 20 Mana 9 sec cooldown Magical

Applies "White Celled" to the caster which reduces the caster's damage intake by 10% for 6 seconds. If "Bloodrush" is applied on the caster, this attack also applies "Plasmic Blood" which reduces the caster's damage intake by 20% for 4 seconds.

Stigine 2

Vein Popper 30 Mana 15 sec cooldown Magical/Physical

Deals moderate Blood damage and stuns the enemy for 3 seconds. If "Cellular Distortion" is applied on the enemy, the stun lasts for 6 seconds instead of 3.

Remodule 20 Mana 11 sec cooldown Magical

Does nothing if "White Celled" or "Red Celled" is applied on the caster. If "White Celled" is applied on the caster, it is replaced with "White Stream" which increases the caster's evasion by 15% for 6 seconds. If "Red Celled" is applied on the caster, it is replaced with "Red Stream" which increases the caster's attack speed by 15% for 6 seconds.

Stigine 3

Blood Surgeon

All Blood damage is increased by 10%.

Stigine 4

Capillary Incision 20 Mana 11 sec cooldown Physical

Deals moderate Blood damage and applies "Internal Bleeding" which inflicts a small DoT on the enemy for 6 seconds. If "Cellular Distortion" is applied on the enemy, the caster is healed for 25% of the damage dealt to the enemy in the last 7 seconds.

Red Cells 20 Mana 9 sec cooldown Magical

Applies "Red Celled" to the caster which increases the caster's attack speed by 10% for 6 seconds. If "Bloodrush" is applied on the caster, this attack also applies "Energetic Blood" which increases the caster's attack speed by 25% for 4 seconds.

Stigine 5

Bloodboil 30 Mana 10 sec cooldown Magical/Physical

Applies "Bloodrush" to the caster which increases the caster's haste by 20% for 7 seconds. Consumes both "Red Celled" and "White Celled". If "Red Celled" is consumed it heals the caster for 25% of their max hp after 5 seconds. If "White Celled" is consumed it heals the caster for 25% of their mana.

Artery Rip 45 Mana 15 sec cooldown Magical/Physical

Deals heavy Blood damage and applies "Rapid Bleeding" on the enemy which inflicts a heavy DoT for 4 seconds. If "Cellular Distortion" is applied on the enemy, this attack applies "Gash" which reduces their attack speed by 50% for 3 seconds.

Stigine 6

Flow of Blood

Reduces all cooldowns by 20%.

Stigine 7

White Cell Explosion 50 Mana 40 sec cooldown Magical

Does nothing if "White Celled" isn't applied on the caster. Removes "White Celled" from the caster and deals heavy Plasma damage on all enemies in the room. Applies "Sapped" on the caster which reduces the caster's attack speed by 33% for 6 seconds.

Red Cell Explosion 50 Mana 40 sec cooldown Magical

Does nothing if "Red Celled" isn't applied on the caster. Removes "Red Celled" from the caster and deals heavy Blood damage on all enemies in the room. Applies "Exhausted" on the caster which increases the caster's damage intake by 33% for 6 seconds.

Stigine 8

Stroked 35 Mana 13 sec cooldown Magical

Deals heavy Blood damage and applies "Stroke" on the enemy which reduces their haste by 20% for 7 seconds. If "Rapid Bleeding" is applied on the enemy, this attack does 33% more damage. If "Internal Bleeding" is applied on the enemy, this attack does 15% more damage.

Stigine 9

Clotted Luck 60 Mana 21 sec cooldown Magical

Deals massive Blood damage and applies "Clot" on the enemy which reduces the enemy's crit chance by 50% for 8 second. If "Stroke" is applied on the enemy, this attack heals the caster for 40% of the damage dealt in the last 6 seconds.

Stigine 10

Blood Spiller

With 5% chance of activating, when you are below 25% of your health all Blood elemental damage done by you is increased by 200% and your attack speed is quadrupled.